Game Programming in C++: Creating 3D Games eBook : 9780134597317

Game Programming in C++: Creating 3D Games eBook

 
Edition
 
1
ISBN
 
9780134597317
ISBN 10
 
0134597311
Published
 
16/05/2019
Published by
 
Pearson Higher Ed USA
Pages
 
Format
 
 
Title type
eBook
$52.99
NZ/Pacific customers only
 
 
This eText can only be purchased by people residing in New Zealand, Fiji, Samoa, Tonga or Cook Islands with a credit card from the same country. Click here to find the Pearson website for your region.
 
Description
C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete.

Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.
  • Set up your C++ development tools quickly, and get started
  • Implement basic 2D graphics, game updates, vectors, and game physics
  • Build more intelligent games with widely used AI algorithms
  • Implement 3D graphics with OpenGL, shaders, matrices, and transformations
  • Integrate and mix audio, including 3D positional audio
  • Detect collisions of objects in a 3D environment
  • Efficiently respond to player input
  • Build user interfaces, including Head-Up Displays (HUDs)
  • Improve graphics quality with anisotropic filtering and deferred shading
  • Load and save levels and binary game data

The full text downloaded to your computer

With eBooks you can:

  • search for key concepts, words and phrases
  • make highlights and notes as you study
  • share your notes with friends

eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.

Upon purchase, you will receive via email the code and instructions on how to access this product.

Time limit

The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Table of contents
  • Chapter 1 Game Programming Overview
  • Chapter 2 Game Objects and 2D Graphics
  • Chapter 3 Vectors and Basic Physics
  • Chapter 4 Artificial Intelligence
  • Chapter 5 OpenGL
  • Chapter 6 3D Graphics
  • Chapter 7 Audio
  • Chapter 8 Input Systems
  • Chapter 9 Cameras
  • Chapter 10 Collision Detection
  • Chapter 11 User Interfaces
  • Chapter 12 Skeletal Animation
  • Chapter 13 Intermediate Graphics
  • Chapter 14 Level Files and Binary Data
  • Appendix A Intermediate C++ Review
  • Index
Features & benefits
  • A fun and easy approach modelled after USC’s pioneering game development course
  • Includes practical C++ game code examples in every chapter, and many “programming excursions” showing how to fully apply key concepts in code
  • Offers practical programming exercises to hone real-world skills
  • Culminates in real projects that apply and integrate what students have learned in each section, and grow in complexity as they progress
Access Code info.

To get the most out of your eBook you need to download the VitalSource Bookshelf software. This software is free to download and use. View the VitalSource Bookshelf system requirements here.

Download Information: Once purchased, you can view and/or download your eBook instantly, either via the download link which you will receive as soon as you complete your online order or by viewing the download link against the order in the My Account area of this website.

Please note: eBooks are available for download immediately and cannot be returned once purchased.