Learning Blender walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-colour, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
There has been exciting news in Blender since the 1st edition in 2014. There are new selection and modeling tools, better and more efficient options for texture painting, shading/rendering, and generally a lot of improvements both in the user interface, performance, toolset, options and possibilities. New projects and developments have happened in the Blender world, like a new Open Movie: Cosmos Laundromat.
The 2nd edition incorporates all of these new tools and enhancements. It also includes more in depth and extensive explanations to make technically challenging parts of the process easier (i.e. Rigging and Compositing made easier).
Oliver Villar, born in Galicia (Spain) in 1987, has been drawing since he was a kid. His interest in art brought him into 3D, which he’s been studying since 2004. He used different commercial 3D software before stumbling onto Blender in 2008. Since then, he uses Blender professionally as a freelance 3D designer and tutor. In 2010 he funded
blendtuts.com, a website in which he’s devoted to offer quality Blender training videos to the community. Currently, he’s working as the co-director of
Luke’s Escape, a 3D animated short film made with Blender.