Computer Science: An Overview eBook (13e) : 9780134875583

Computer Science: An Overview eBook (13e)

 
Edition
 
13
ISBN
 
9780134875583
ISBN 10
 
0134875583
Published
 
02/05/2018
Published by
 
Pearson Higher Ed USA
Pages
 
Format
 
 
Title type
eBook
$60.00
NZ/Pacific customers only
 
 
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Description

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For the Introduction to Computer Science course. A broad exploration of computer science–with the depth needed to understand concepts

Computer Science: An Overview provides a bottom-up, concrete-to-abstract foundation that students can build upon to see the relevance and interrelationships of future computer science courses. Its comprehensive coverage and clear language are accessible to students from all backgrounds, encouraging a practical and realistic understanding.

More than 1,000 questions and exercises, Chapter Review Problems, and Social Issues questions reinforce core concepts. The 13th Edition continues its focus on Python to provide programming tools for exploration and experimentation. A new full-colour design reflects the use of colour in most modern programming interfaces to aid the programmer’s understanding of code. Syntax colouring is now used more effectively for clarifying code and pseudo code segments in the text, and many figures and diagrams are now rendered more descriptively

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Table of contents
* Asterisks indicate suggestions for optional sections.



0. Introduction

0.1 The Role of Algorithms

0.2 The History of Computing

0.3 An Outline of Our Study

0.4 The Overarching Themes of Computer Science



1. Data Storage

1.1 Bits and Their Storage

1.2 Main Memory

1.3 Mass Storage

1.4 Representing Information as Bit Patterns

*1.5 The Binary System

*1.6 Storing Integers

*1.7 Storing Fractions

*1.8 Data and Programming

*1.9 Data Compression

*1.10 Communication Errors



2. Data Manipulation

2.1 Computer Architecture

2.2 Machine Language

2.3 Program Execution

*2.4 Arithmetic/Logic Instructions

*2.5 Communicating with Other Devices

*2.6 Programming Data Manipulation

*2.7 Other Architectures



3. Operating Systems

3.1 The History of Operating Systems

3.2 Operating System Architecture

3.3 Coordinating the Machine’s Activities

*3.4 Handling Competition Among Processes

3.5 Security



4. Networking and the Internet

4.1 Network Fundamentals

4.2 The Internet

4.3 The World Wide Web

*4.4 Internet Protocols

*4.5 Simple Client Server

4.6 Cybersecurity



5. Algorithms

5.1 The Concept of an Algorithm

5.2 Algorithm Representation

5.3 Algorithm Discovery

5.4 Iterative Structures

5.5 Recursive Structures

5.6 Efficiency and Correctness



6. Programming Languages

6.1 Historical Perspective

6.2 Traditional Programming Concepts

6.3 Procedural Units

6.4 Language Implementation

6.5 Object-Oriented Programming

*6.6 Programming Concurrent Activities

*6.7 Declarative Programming



7. Software Engineering

7.1 The Software Engineering Discipline

7.2 The Software Life Cycle

7.3 Software Engineering Methodologies

7.4 Modularity

7.5 Tools of the Trade

7.6 Quality Assurance

7.7 Documentation

7.8 The Human-Machine Interface

7.9 Software Ownership and Liability



8. Data Abstractions

8.1 Basic Data Structures

8.2 Related Concepts

8.3 Implementing Data Structures

8.4 A Short Case Study

8.5 Customized Data Types

8.6 Classes and Objects

*8.7 Pointers in Machine Language



9. Database Systems

9.1 Database Fundamentals

9.2 The Relational Model

*9.3 Object-Oriented Databases

*9.4 Maintaining Database Integrity

*9.5 Traditional File Structures

9.6 Data Mining

9.7 Social Impact of Database Technology



10. Computer Graphics

10.1 The Scope of Computer Graphics

10.2 Overview of 3D Graphics

10.3 Modeling

10.4 Rendering

*10.5 Dealing with Global Lighting

10.6 Animation



11. Artificial Intelligence

11.1 Intelligence and Machines

11.2 Perception

11.3 Reasoning

11.4 Additional Areas of Research

11.5 Artificial Neural Networks

11.6 Robotics

11.7 Considering the Consequences



12. Theory of Computation

12.1 Functions and Their Computation

12.2 Turing Machines

12.3 Universal Programming Languages

12.4 A Noncomputable Function

12.5 Complexity of Problems

*12.6 Public-Key Cryptography



Appendixes:

A. ASCII

B. Circuits to Manipulate Two’s Complement Representations

C. Vole: A Simple Machine Language

D. High-Level Programming Languages

E. The Equivalence of Iterative and Recursive Structures

F. Answers to Questions & Exercises



Index
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