Adobe Animate Classroom in a Book (2020 release) eBook : 9780136449485

Adobe Animate Classroom in a Book (2020 release) eBook

 
Edition
 
1
ISBN
 
9780136449485
ISBN 10
 
0136449484
Published
 
30/01/2020
Published by
 
Pearson Higher Ed USA
Pages
 
Format
 
 
Title type
eBook
$62.99
NZ/Pacific customers only
 
 
This eText can only be purchased by people residing in New Zealand, Fiji, Samoa, Tonga or Cook Islands with a credit card from the same country. Click here to find the Pearson website for your region.
 
Description
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with new VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to focus the action on different parts of the Stage with the Camera tool and create a realistic sense of space with the Layer Depth panel. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily. Each book includes downloadable files to guide you through the lessons and special projects.

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Table of contents
  • Getting Started
  • 1 Getting Acquainted
  • 2 Creating Graphics and Text
  • 3 Animating Symbols
  • 4 Advanced Motion Tweening
  • 5 Character Animation
  • 6 Controlling the Camera
  • 7 Animating Shapes and Using Masks
  • 8 Creating Interactive Navigation
  • 9 Creating Virtual Reality Environments
  • 10 Working with Sound and Video
  • 11 Publishing
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