Agile Game Development (2e) : 9780136527817

Agile Game Development (2e)

 
Edition
 
2
ISBN
 
9780136527817
ISBN 10
 
0136527817
Published
 
03/08/2020
Published by
 
Pearson Higher Ed USA
Pages
 
Format
 
Available once published
 
Title type
Book
$74.99
 
 
 
Description

In Agile Game Development, Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for today’s radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games, Keith is singularly well-placed to help game developers solve the problems they actually face. In this edition, he:

  • Addresses the modern challenges of mobile, free-to-play, and Massively Agile games
  • Adds a completely new section on large-scale Agile game development, and new chapters on managing the first release, forming and leading Agile teams, game pipelines, and more
  • Presents many new date stories about the experiences of actual game development teams, with actionable takeaways
  • Illuminates advanced Agile projects through new “Things to Try” sidebars
  • Covers Kanban and other Agile methodologies as well as Scrum

Around the world, thousands of professional game developers have already used Agile Game Development to dramatically improve their effectiveness — and enjoy their work more. This 2nd Edition offers today’s professionals even more value — no matter what types of games they’re developing, what development roles they play, or what environments they’re working in.

Table of contents

Part 1: The Problem and The Solution

1. The Crisis Facing Game Development

2. Agile and Lean

Part 2: Scrum and Kanban

3. Scrum

4. Sprints and Events

5. Teams and Roles

6. Kanban

Part 3: Agile Game Development

7. User Stories

8. Agile Planning

9. Managing the First Release

Part 4: Agile Teamwork

11. Agile Technology

12. Agile Art and Audio

13. Agile Design

14. Agile QA and Production

15. Team Formation

16. Leadership

Part 5: Large and Live

17. Scaled and Distributed Development with MAGE

18. The Live Game Pipeline

19. The Myths and Challenges of Agile

20. Working with Stakeholders

21. Agile Transitions

22. Conclusion