Introduction to Java Programming, Brief Version, Global Edition eBook (11e) : 9781292222059

Introduction to Java Programming, Brief Version, Global Edition eBook (11e)

 
Edition
 
11
ISBN
 
9781292222059
ISBN 10
 
1292222050
Published
 
30/04/2018
Published by
 
Pearson Higher Ed USA
Pages
 
Format
 
 
Title type
eBook
$60.00
NZ/Pacific customers only
 
 
This eText can only be purchased by people residing in New Zealand, Fiji, Samoa, Tonga or Cook Islands with a credit card from the same country. Click here to find the Pearson website for your region.
 
Description

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This text is intended for a 1-semester CS1 course sequence. The Brief Version contains the first 18 chapters of the Comprehensive Version. The first 13 chapters are appropriate for preparing the AP Computer Science exam.

For courses in Java Programming. A fundamentals-first introduction to basic programming concepts and techniques.

Designed to support an introductory programming course, Introduction to Java Programming and Data Structures, Brief Version teaches concepts of problem-solving and object-orientated programming using a fundamentals-first approach. Beginner programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using JavaFX. This course approaches Java GUI programming using JavaFX, which has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications and is simpler to learn and use. The 11th edition has been completely revised to enhance clarity and presentation, and includes new and expanded content, examples, and exercises.

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Table of contents
  • 1. Introduction to Computers, Programs, and Java
  • 2. Elementary Programming
  • 3. Selections
  • 4. Mathematical Functions, Characters, and Strings
  • 5. Loops
  • 6. Methods
  • 7. Single-Dimensional Arrays
  • 8. Multidimensional Arrays
  • 9. Objects and Classes
  • 10. Object-Oriented Thinking
  • 11. Inheritance and Polymorphism
  • 12. Exception Handling and Text I/O
  • 13. Abstract Classes and Interfaces
  • 14. JavaFX Basics
  • 15. Event-Driven Programming and Animations
  • 16. JavaFX UI Controls and Multimedia
  • 17. Binary I/O
  • 18. Recursion
  • Appendixes
  • Appendix A   Java Keywords
  • Appendix B   The ASCII Character Set
  • Appendix C   Operator Precedence Chart
  • Appendix D   Java Modifiers
  • Appendix E   Special Floating-Point Values
  • Appendix F   Number Systems
  • Appendix G   Bitwise Operations
  • Appendix H   Regular Expressions
  • Appendix I   Enumerated Types
Features & benefits
  • A fundamentals-first approach prepares students to learn object-oriented programing and advanced Java programming by first building foundational skills.
    • The title has been changed to Introduction to Java Programming and Data Structures, Comprehensive to more accurately reflect the depth and breadth of coverage Liang provides. The Comprehensive edition contains coverage of all subjects taught in a typical data structures and algorithms course.
    • The fundamental concepts and techniques of loops, methods, and arrays are introduced before objects and classes. This instructs new programmers in the essential skills to succeed. A good introduction on primitive data types, control statements, methods, and arrays prepares students to learn object-oriented programming.
    • Strings are covered early in the text to allow students to use objects and strings to develop interesting programs early.
    • UPDATED to Java 8 and 9. Examples and exercises are improved and simplified by using the new features in Java 8 and 9.
    • Object-oriented chapter focus addresses the difficulty students have with adapting to the object-oriented paradigm by focusing on class design. Several examples are used to demonstrate the advantages of object-oriented programming so that students learn how and when to apply OOP concepts effectively.
    • Bonus chapters that cover advanced data structures such as 2-4 trees, B-trees, and red-black trees.
    • The book allows for flexible chapter orderings to enable GUI, exception handling, recursion, generics, and the Java Collections Framework to be covered earlier or later.
  • With a problem-driven focus, students learn to approach programming as a method for problem solving rather than syntax.
    • Programming, data structures, and algorithms are seamlessly integrated into one text. This practical approach to teaching data structures covers how to use and implement various data structures to develop efficient algorithms, before introducing custom data structures for trees and graphs.
    • Examples and exercises emphasise problem solving and the need to develop reusable components to create practical projects.
    • NEW! JavaFX replaces all GUI examples and exercises. JavaFX is a new framework for developing Java GUI programs that greatly simplifies GUI programs and is easier to learn than Swing.
    • Math functions are introduced early to enable students to write code using math functions.

 

  • Pedagogical features foster student interest in introductory programming and appeal to students in all majors
    • Engaging Problems introduce each chapter and are solved within the chapter. The book uses a wide variety of problems with various levels of difficulty to motivate students. The problems cover many application areas in gaming, math, business, science, animation, and multimedia.
    • Clear chapter objectives list what students should learn from the chapter. This helps them determine whether they have met the objectives after completing the chapter.
    • Key Points, Check Points, and chapter summaries for each chapter highlight important concepts and allow students to track their progress, evaluate, and reinforce their learning.
    • Notes, tips, cautions, and design guides, inserted throughout the text, offer valuable advice and insight on important aspects of program development.
    • Programming exercises provide students with opportunities to apply the new skills they have learned on their own. Difficulty levels are rated as easy (no asterisk), moderate (*), hard (**), or challenging (***).
    • Problems and case studies, carefully chosen and presented in an easy-to-follow style, teach problem solving and programming concepts. The book uses many small, simple, and stimulating examples to demonstrate important ideas.

 

  • Extensive resources provide support for both instructors and students
  • Algorithm Animations are valuable pedagogical tools to demonstrate how algorithms work. Algorithm animations can be accessed from the Companion Website.
    • More than 200 additional programming exercises with solutions are provided to the instructor in the Companion Website. These exercises are not printed in the text.

    • VideoNotes provide step-by-step video tutorials specifically designed to enhance the programming concepts presented in the book. Students can view the entire problem-solving process outside of the classroom–when they need help the most.

    • Additional student resources include CheckPoint questions (organised by sections for each chapter), solutions to even-numbered programming exercises, source code for the examples in the book, Interactive quizzes (organised by sections for each chapter), Java IDE and programming resources, debugging tips, and errata.
    • Instructor resources include
      • Microsoft PowerPoint slides with interactive buttons to view full-color, syntax-highlighted source code and to run programs without leaving the slides.
      • Solutions to programming exercises give students access to the solutions of even-numbered programming exercises.
      • More than 100 additional programming exercises, organised by chapters, provide solutions to additional exercises available only to the instructors.
      • Web-based quiz generator allow instructors to generate quizzes from a large database of more than two thousand questions.
      • Sample exams provide additional opportunity for practice. Most exams have four parts:
        • Multiple-choice questions or short-answer questions
        • Correct programming errors
        • Trace programs
        • Write programs
      • Projects generally give a description and ask students to analyse, design, and implement the project.
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