Java How to Program, Early Objects, Global Edition (11e) : 9781292223858

Java How to Program, Early Objects, Global Edition (11e)

Deitel, Harvey et al
Published by
Pearson Higher Ed USA
In stock
Title type
Title type

For courses in Java programming

The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics.


Table of contents
  • 1. Introduction to Computers, the Internet and Java 
  • 2. Introduction to Java Applications; Input/Output and Operators 
  • 3. Introduction to Classes, Objects, Methods and Strings 
  • 4. Control Statements: Part 1; Assignment, ++ and -- Operators 
  • 5. Control Statements: Part 2; Logical Operators
  • 6. Methods: A Deeper Look
  • 7. Arrays and ArrayLists
  • 8. Classes and Objects: A Deeper Look
  • 9. Object-Oriented Programming: Inheritance
  • 10. Object-Oriented Programming: Polymorphism and Interfaces
  • 11. Exception Handling: A Deeper Look
  • 12. JavaFX Graphical User Interfaces: Part 1
  • 13. JavaFX GUI: Part 2
  • 14. Strings, Characters and Regular Expressions
  • 15. Files, Input/Output Streams, NIO and XML Serialization
  • 16. Generic Collections
  • 17. Lambdas and Streams
  • 18. Recursion
  • 19. Searching, Sorting and Big O
  • 20. Generic Classes and Methods: A Deeper Look
  • 21. Custom Generic Data Structures
  • 22. JavaFX Graphics and Multimedia
  • 23. Concurrency
  • 24. Accessing Databases with JDBC
  • 25. Introduction to JShell: Java 9’s REPL
New to this edition

About the Book

  • Flexibility Using Java SE 8 or the New Java SE 9 (which includes Java SE 8)
  • Java How to Program, 11/e’s Modular Organization
  • Introduction and Programming Fundamentals
  • Flexible Coverage of Java SE 9: JShell, the Module System and Other Java SE 9 Topics
  • Object-Oriented Programming Flexible JavaFX/Swing GUI, Graphics and Multimedia Coverage
  • Data Structures and Generic Collections
  • Flexible Lambdas and Streams Coverage
  • Concurrency and Multi-Core Performance
  • Database: JDBC and JPA
  • Web-Application Development and Web Services
  • Optional Online Object-Oriented Design Case Study


MyLab Programming not included. Students, if MyLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab should only be purchased when required by an instructor. Instructors, contact your Pearson rep for more information.

MyLab Programming is an online learning system designed to engage students and improve results.  MyLab Programming consists of a set of programming exercises correlated to the programming concepts in this book. Through hundreds of practice problems, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong—and why. 

  • UPDATED! User Interface provides a new streamlined interface based on experienced user feedback. Course creation, configuration, and navigation are now easier than ever.
  • EXPANDED! Exercise Editor now allows you to easily create new programming exercises. In addition to assigning the hundreds of programming exercises already available in MyLab Programming, you can create and assign programming exercises to customize your course.
  • UPDATED! VideoNotes Tutorials provide step-by-step video tutorials specifically designed to enhance the programming concepts presented in Introduction to Java Programming. Students can view the entire problem-solving process outside of the classroom–when they need help the most.
  • The Plagiarism Detection Tool alerts instructors of potential plagiarism issues by checking:
    • Students’ average submission rate
    • Students’ average number of attempts until correct
Features & benefits

Prepare students to meet Java programming challenges

  •  Rich coverage of programming fundamentals; real-world examples.
  •  Friendly early classes and objects presentation.
  •  Use easily with Java SE 8 and/or the new Java SE 9.
    • Java SE 9 content is in easy-to-include-or-omit sections.
    • Perfect for instructors who want to stay in Java SE 8 for a while and ease into Java SE 9.
    • Perfect for instructors who want to add JShell (Java 9’s interactive Java) to their Java SE 8 or Java SE 9 courses.
  • Signature live-code approach teaches programming by presenting the concepts in the context of complete working programs.
  • The text’s modular organisation is appropriate for introductory and intermediate programming courses, and helps instructors plan their syllabi.
  • Comprehensive coverage of concepts and topics:
    • Interactive Java through JShell–Java SE 9’s most exciting new pedagogic feature.
    • Java 9 topics: Modularity (online), collection factory methods and other language and API enhancements.
    • Lambdas, sequential and parallel streams, functional interfaces, immutability.
    • JavaFX GUI, 2D and 3D graphics, animation and video.
    • Composition vs. Inheritance, dynamic composition.
    • Programming to an interface not an implementation.
    • Files, input/output streams and XML serialisation.
    • Concurrency for optimal multi-core performance.
    • Other topics: recursion, searching, sorting, generics, generic collections, data structures, optional Swing GUI, multithreading, database (JDBC ™ and JPA).

Facilitate Learning with Outstanding Applied Pedagogy 

  • Programming Wisdom: Hundreds of valuable programming tips facilitate learning. Icons throughout the text identify Software Engineering ObservationsGood Programming PracticesCommon Programming ErrorsError-Prevention TipsPortability TipsPerformance Tips, and Look-and-Feel Observations(for GUI design). These represent the best the authors have gleaned from a combined nine decades of programming and teaching experience.
  • Hundreds of self-review exercises with answers.
  • Hundreds of interesting real-world exercises and projects enable students to apply what they've learned in each chapter (Instructor Solutions Manual contains answers for most).
  • “Making a Difference” exercises encourage students to use computers and the Internet to research and address significant social problems.
  • Most of the programming exercises are titled to help instructors select the most appropriate exercises for homework assignments.