Java: An Introduction to Problem Solving and Programming, Global Edition + MyLab Programming with eText (8e) : 9781488657801

Java: An Introduction to Problem Solving and Programming, Global Edition + MyLab Programming with eText (8e)

Savitch
 
Edition
 
8
ISBN
 
9781488657801
ISBN 10
 
1488657807
Published
 
06/12/2018
Published by
 
Pearson Australia
Pages
 
Format
 
Out of stock
 
Title type
Value Pack
$128.99
 
 
 
Description
This pack contains 1 copy of Java: An Introduction to Problem Solving and Programming, Global Edition and 1 printed access card to MyLab Programming with eText

For courses in introductory Computer Science courses using Java, and other introductory programming courses in Computer Science, Computer Engineering, CIS, MIS, IT, and Business.

Ideal for a wide range of introductory computer science courses, Java: An Introduction to Problem Solving and Programming, 8th Edition introduces students to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces and inheritance, and exception handling. A concise, accessible introduction to Java, the text covers key Java language features in a manner that resonates with introductory programmers. Objects are covered early and thoroughly in the text. The author’s tried-and-true pedagogy incorporates numerous case studies, programming examples, and programming tips, while flexibility charts and optional graphics sections allow instructors to order chapters and sections based on their course needs. This 8th Edition incorporates new examples, updated material, and revisions.


Pearson MyLab™ is the world's leading online self-study, homework, tutorial and assessment product designed with a single purpose in mind: to improve the results of all higher education students, one student at a time.

Please note: The duration of access to a MyLab is set by your instructor for your specific unit of study. To access the MyLab you need a Course ID from your instructor.

Table of contents
  • 1. Introduction to Computers and Java
  • 2. Basic Computation
  • 3. Flow of Control: Branching
  • 4. Flow of Control: Loops
  • 5. Defining Classes and Methods
  • 6. More About Objects and Methods
  • 7. Arrays
  • 8. Inheritance, Polymorphism, and Interfaces
  • 9. Exception Handling
  • 10. Streams, File I/O, and Networking
  • 11. Recursion
  • 12. Dynamic Data Structures and Generics
Features & benefits
  • Latest Java Coverage: All of the code in this book has been tested using a pre-release version of Oracle’s Java SE Development Kit (JDK), version 8.0.
  • Any imported classes are standard and in the Java Class Library that is part of Java. No additional classes or specialised libraries are needed.
  • Graphics supplements have changed from Swing to JavaFX, with the exception of JOptionPane. The JavaFX material introduces drawing, layout, event handling, and common UI controls.
  • The Swing chapters are still available online.
  • An introduction to functional programming with Java 8’s lambda expressions is included.
  • Examples of event-driven programming with the event handler in a separate class, the main application class, an anonymous inner class, and using lambda functions are included.
  • Additional material is included on secure programming (e.g. overflow, array out of bounds), Java 2DTM API, networking and the URL class as further examples of polymorphism in the context of streams.
  • applets material has been removed from the printed text, but is still available as an online chapter.
  • Many sections explain important problem-solving and programming techniques,
  • Object-Oriented and Traditional Techniques: Although students are exposed to using classes in Chapters 1 and 2, the defining of objects is delayed until Chapter 5. All of the basic information about objects and classes, including inheritance, is presented by the end of Chapter 8.
  • Language Details and Sample Code: The text provides complete explanations of Java language features and lots of sample code. Programs are presented in their entirety, along with sample input and output.
  • An introduction to the Timeline and Scene Builder is included.
  • Flexible Chapter and Topic Ordering, including flexibility charts provided in the preface, enables the ordering of chapters and sections based on professor need.
  • Optional graphics sections at the end of most chapters make it possible to cover GUI programming from the start of the course.
  • Early Introduction to Classes: Some exposure to using classes is given in Chapters 1 and 2. Chapter 5 covers how to define classes. All of the basic information about classes, including inheritance, is presented by the end of Chapter 8. However, some topics regarding classes, including inheritance, can be postponed until later in the course. Although the text introduces classes early, it does not neglect traditional programming techniques, such as top-down design and loop design techniques.
  • End-of-chapter programs are split into Practice Programs and Programming Projects.
  • Self-Test Questions give students the opportunity to practice skills learned in the chapter. Answers at the end of each chapter give immediate feedback. These questions have a wide range of difficulty levels; some require only a one-word answer, whereas others require the reader to write an entire, but short program.
Pack Items